Hi friends!
I have been stuck on this for over a week now and I am just about to throw in the towel.
Here is the challenge: I am making a project where the player will be manipulating a huge “vehicle”.
Imagine a vehicle on the scale of a boat from Sea of Theieves, but on land. For now, I have been using the Chaos Vehicle system to control movement.
The challenge is I want the vehicle to be hollow and able to be navigated by the player, think like a ship where you are able to go down below deck.
Now UE Chaos Vehicle works with a skeletal mesh, so whenever I try to set it up, the system creates volume that the player cannot walk through.
So the question is pretty simple:
Is it possible to use the chaos vehicle, without the player taking over as a pawn? But rather walking around.
The simplest way I can explain it: I want the chaos system to control the movement of the vehicle (the wheels, in particular).
I have tried to create a base to only control the wheels, and then place another static mesh inside the chaos vehicle BP, but when I do this, the imported SM does not get any collision.
I’ve attached a few images to try and describe what I want to achieve.
TL:DR.
I want to create a BP_ChaosVehicle. Use the chaos system to control the wheel, and then place a static mesh inside of the BP, with its own set of collisions.