Chaos Vehicle - Hollow, moving player inside.

Hi friends!

I have been stuck on this for over a week now and I am just about to throw in the towel.

Here is the challenge: I am making a project where the player will be manipulating a huge “vehicle”.

Imagine a vehicle on the scale of a boat from Sea of Theieves, but on land. For now, I have been using the Chaos Vehicle system to control movement.

The challenge is I want the vehicle to be hollow and able to be navigated by the player, think like a ship where you are able to go down below deck.
Now UE Chaos Vehicle works with a skeletal mesh, so whenever I try to set it up, the system creates volume that the player cannot walk through.

So the question is pretty simple:
Is it possible to use the chaos vehicle, without the player taking over as a pawn? But rather walking around.

The simplest way I can explain it: I want the chaos system to control the movement of the vehicle (the wheels, in particular).

I have tried to create a base to only control the wheels, and then place another static mesh inside the chaos vehicle BP, but when I do this, the imported SM does not get any collision. :confused:

I’ve attached a few images to try and describe what I want to achieve.

TL:DR.

I want to create a BP_ChaosVehicle. Use the chaos system to control the wheel, and then place a static mesh inside of the BP, with its own set of collisions.

Hi Thaelern,

Cool idea. It’s less of a ‘direct piloting’ approach and directs a chaos vehicle to follow a spline, but maybe that’s what you need:

Also, for attaching Static Meshes, try attaching them to the skeletal mesh in the vehicle BP. (I just attached a cube to the front of my chaos vehicle and set it’s collision to ‘overlap all’, and was able to successfully fire overlap events when running infront of van with a third-person-character)

Seems like a fun problem, so if you have a minimal project with what you have so far, feel free to share. (File → Zip Project)