When I spawn vehicle just floats like my world has no gravity. But it has gravity. Also simulate physics is checked in its Blueprint.
What am I doing wrong?
Same here, i think its a broken feature until they add it to fortnite probably sometime next year when unreal engine 5 comes out
Somehow creating new physics asset helped.
Hi all
I got the same issue with a C++ pawn, because my BeginPlay method didn’t call “Super::BeginPlay();”.
If it can help…