I set up a custom six-wheeled vehicle using Chaos vehicles.
The vehicle works perfectly fine, I can drive around on the landscape, etc.
The only problem arises when I hit a rock at an unlucky angle at high speed.
Then the vehicle will roll over, and when it passes around 45 degrees, so when it lands on its side or roof, it will fall through the landscape. As if it would have no collision.
But it has collision, I can’t drive through rocks for example.
I’m unsure how to debug this.
Please let me know if I should post any screenshots of my setup. Not sure what would help.
It’s my understanding that the Chaos Vehicle Movement Component requires the Z axis up and the X axis forward. When the Z axis is up, it will properly recognize the ground, as it uses ray trace to find the ground. If the vehicle is upside down, I can see it dropping through the terrain. My wheels would drop into the ground until I got the axis setup correctly.
My vehicle wouldn’t drop entirely through the ground because the body has a rigid body that will prevent the vehicle from dropping through.
This is how I understand the CVMC works, I could be off though, but once I got the axis correctly oriented, the wheels quit falling into the terrain.
If you have a rigid body on the main body of your vehicle, you may want to ensure it is set for simulate physics and that its collision is setup to block pretty much everything.