I have a chaos vehicle setup that works pretty well (all the basic physics work), but it does nothing when the car is dropped on eg. a turtable - the box rotates with a rotatingmovement component, but the car just stays still not rotating with the ground that is rotating under it.
I’ve set up the vehicle from multiple tutorials, but this part - interacting with moving geometries - was not really mentioned anywhere. I’ve tried to look online, but since this is a default feature of eg. the third person character I could not find any info on it (since chaos vehicle is fairly new still)
Anybody has an idea how to set this up? Pleas help
the vehicle can be pushed however with something that is rotating and if the vehicle gets in its way it pushes it away - so I guess the behaviour I’m looking for has to do something with the wheels maybe?
tested the same thing with the default PhysX car template project and that works fine. The chaos vehicle project (the new in ue5) has the same issue I have with my custom setup - driving the vehicle onto a rotating object does not alter its direction
I’m struggling with the exactly same issue. I wanted to make a kind of platformer game that the character is made with chaos vehicle, and I’m failing to make it stay on a moving geometry. Hope there is a solution for this.
Anyone figure this out? Struggling with the same issue right now. Trying to make a vehicle select screen where the car spawns and lands on a spinning platform so that the user can see all sides of it. The car spawns and just sits there while the platform rotates. Super annoying. If I spawn the car on its roof or side, it interacts however. Just not on its tires. So frustrating.
Same issue here. I have a river ferry actor that moves along a spline and you should be able to drive a chaos vehicle car onto it. However, when the ferry moves, the car ignores the ferry’s movement and stays in place, relative to the world location. Wheels are spinning as the ferry moves underneath but the car will eventually end up in the river.