Chaos Vehicle constant crashes

UE5, built from source 5.0 branch

In my vehicle game I currently have the vehicle pawn sitting unpossessed. It pops up and down every few seconds (it seems to be related to when the physics sleeps), which is a problem of its own. But after a few minutes of playing in editor, while I’m trying to test other stuff, I get a chaos error. If I’m running from VS with debugging, I can hit continue and get back in. But If i’m running the editor by itself it crashes the editor.
I would use bug submission form, but I’m not 100% sure if the crash happens in a pure clean project.

[2022.01.07-18.23.33:162][752]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints_Main/Garage_Main.Garage_Main
[2022.01.07-18.23.33:162][752]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.01.07-18.23.58:161][548]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2022.01.07-18.23.58:614][583]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.456 s
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: === Handled ensure: ===
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: 
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: Ensure condition failed: Idx.IsValid() [File:I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ISpatialAcceleration.h] [Line: 192]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: 
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: Stack: 
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8aa5852e6 UnrealEditor-Chaos.dll!Chaos::TArrayAsMap<Chaos::FAccelerationStructureHandle,Chaos::FAABBTreePayloadInfo>::Add() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ISpatialAcceleration.h:518]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8aa54e254 UnrealEditor-Chaos.dll!<lambda_209d87887ff0944d2cecac9a066c0281>::operator()() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h:1829]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8aa64ded2 UnrealEditor-Chaos.dll!Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>::SplitNode() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h:1841]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8aa9ef4c5 UnrealEditor-Chaos.dll!Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>::GenerateTree<Chaos::TConstParticleView<Chaos::FSpatialAccelerationCache> >() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h:1689]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8aa9e6240 UnrealEditor-Chaos.dll!Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double><Chaos::TConstParticleView<Chaos::FSpatialAccelerationCache> >() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h:554]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8aaa5b23b UnrealEditor-Chaos.dll!Chaos::FDefaultCollectionFactory::CreateAccelerationPerBucket_Threaded() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDRigidsEvolution.cpp:156]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8aaaa2eb0 UnrealEditor-Chaos.dll!Chaos::FPBDRigidsEvolutionBase::FChaosAccelerationStructureTask::UpdateStructure() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDRigidsEvolution.cpp:435]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8aaa60ff3 UnrealEditor-Chaos.dll!TGraphTask<Chaos::FPBDRigidsEvolutionBase::FChaosAccelerationStructureTask>::ExecuteTask() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:980]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8c1cd9c71 UnrealEditor-Core.dll!<lambda_a1df8d36345249e213dfea2f6e603d11>::operator()() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:311]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8c1ce209e UnrealEditor-Core.dll!LowLevelTasks::TTaskDelegate<48,bool>::TTaskDelegateImpl<<lambda_a1df8d36345249e213dfea2f6e603d11>,0>::CallAndMove() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:156]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8c1cecd7c UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:387]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8c1cd11f3 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:291]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8c1d116b2 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:331]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8c1cdf2d0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<<lambda_19f8c5a870f3cf1f7345f571de5b1660>,void __cdecl(void)>::Call() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Templates\Function.h:549]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8c1e424f3 UnrealEditor-Core.dll!FThreadImpl::Run() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8c23d0379 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff8c23c939a UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76]
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff9258f7034 KERNEL32.DLL!UnknownFunction []
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: [Callstack] 0x00007ff927762651 ntdll.dll!UnknownFunction []
[2022.01.07-18.23.58:614][583]LogOutputDevice: Error: 
[2022.01.07-18.23.58:614][583]LogStats:                SubmitErrorReport -  0.000 s
[2022.01.07-18.23.59:000][587]LogRHI: Error: Breadcrumbs 'RenderingThread'

[2022.01.07-18.23.59:006][587]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClientEditor-Win64-Debug.exe
[2022.01.07-18.23.59:006][587]LogMemory: Platform Memory Stats for WindowsEditor
[2022.01.07-18.23.59:006][587]LogMemory: Process Physical Memory: 7184.94 MB used, 8023.05 MB peak
[2022.01.07-18.23.59:006][587]LogMemory: Process Virtual Memory: 8680.21 MB used, 8712.30 MB peak
[2022.01.07-18.23.59:006][587]LogMemory: Physical Memory: 21106.36 MB used,  11527.53 MB free, 32633.89 MB total
[2022.01.07-18.23.59:006][587]LogMemory: Virtual Memory: 37120.24 MB used,  8313.65 MB free, 45433.89 MB total
[2022.01.07-18.23.59:006][587]LogStats:                    SendNewReport -  0.392 s
[2022.01.07-18.23.59:006][587]LogStats:             FDebug::EnsureFailed -  0.848 s
[2022.01.07-18.23.59:006][587]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2022.01.07-18.23.59:006][587]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2022.01.07-18.24.00:049][615]LogRHI: Error: Breadcrumbs 'RenderingThread'
Context 1/2
	00 SlateUI

[2022.01.07-18.24.00:049][615]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClientEditor-Win64-Debug.exe
[2022.01.07-18.24.00:049][615]LogMemory: Platform Memory Stats for WindowsEditor
[2022.01.07-18.24.00:049][615]LogMemory: Process Physical Memory: 7694.19 MB used, 8023.05 MB peak
[2022.01.07-18.24.00:049][615]LogMemory: Process Virtual Memory: 9195.05 MB used, 9196.57 MB peak
[2022.01.07-18.24.00:049][615]LogMemory: Physical Memory: 21633.33 MB used,  11000.56 MB free, 32633.89 MB total
[2022.01.07-18.24.00:049][615]LogMemory: Virtual Memory: 37635.89 MB used,  7798.00 MB free, 45433.89 MB total
[2022.01.07-18.24.03:685][891]Message dialog closed, result: Ok, title: The UE5-CarTest Editor has crashed and will close, text: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 688] 
Array index out of bounds: -1 from an array of size 198



[2022.01.07-18.24.03:688][891]LogThreadingWindows: Error: Runnable thread Foreground Worker #1 crashed.
[2022.01.07-18.24.03:688][891]LogWindows: Error: === Critical error: ===
[2022.01.07-18.24.03:688][891]LogWindows: Error: 
[2022.01.07-18.24.03:688][891]LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 688] 
[2022.01.07-18.24.03:688][891]LogWindows: Error: Array index out of bounds: -1 from an array of size 198
[2022.01.07-18.24.03:689][891]LogWindows: Error: 
[2022.01.07-18.24.03:689][891]LogWindows: Error: 
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8aa585390 UnrealEditor-Chaos.dll!Chaos::TArrayAsMap<Chaos::FAccelerationStructureHandle,Chaos::FAABBTreePayloadInfo>::Add() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ISpatialAcceleration.h:528]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8aa54e254 UnrealEditor-Chaos.dll!<lambda_209d87887ff0944d2cecac9a066c0281>::operator()() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h:1829]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8aa64ded2 UnrealEditor-Chaos.dll!Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>::SplitNode() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h:1841]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8aa9ef4c5 UnrealEditor-Chaos.dll!Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>::GenerateTree<Chaos::TConstParticleView<Chaos::FSpatialAccelerationCache> >() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h:1689]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8aa9e6240 UnrealEditor-Chaos.dll!Chaos::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double>::TAABBTree<Chaos::FAccelerationStructureHandle,Chaos::TAABBTreeLeafArray<Chaos::FAccelerationStructureHandle,1,double>,1,double><Chaos::TConstParticleView<Chaos::FSpatialAccelerationCache> >() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\AABBTree.h:554]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8aaa5b23b UnrealEditor-Chaos.dll!Chaos::FDefaultCollectionFactory::CreateAccelerationPerBucket_Threaded() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDRigidsEvolution.cpp:156]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8aaaa2eb0 UnrealEditor-Chaos.dll!Chaos::FPBDRigidsEvolutionBase::FChaosAccelerationStructureTask::UpdateStructure() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Experimental\Chaos\Private\Chaos\PBDRigidsEvolution.cpp:435]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8aaa60ff3 UnrealEditor-Chaos.dll!TGraphTask<Chaos::FPBDRigidsEvolutionBase::FChaosAccelerationStructureTask>::ExecuteTask() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:980]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8c1cd9c71 UnrealEditor-Core.dll!<lambda_a1df8d36345249e213dfea2f6e603d11>::operator()() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:311]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8c1ce209e UnrealEditor-Core.dll!LowLevelTasks::TTaskDelegate<48,bool>::TTaskDelegateImpl<<lambda_a1df8d36345249e213dfea2f6e603d11>,0>::CallAndMove() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:156]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8c1cecd7c UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:387]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8c1cd11f3 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:291]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8c1d116b2 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:331]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8c1cdf2d0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<<lambda_19f8c5a870f3cf1f7345f571de5b1660>,void __cdecl(void)>::Call() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Public\Templates\Function.h:549]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8c1e424f3 UnrealEditor-Core.dll!FThreadImpl::Run() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8c23d0379 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff8c23c939a UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [I:\UnrealEngine-5.0\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76]
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff9258f7034 KERNEL32.DLL!UnknownFunction []
[2022.01.07-18.24.03:689][891]LogWindows: Error: [Callstack] 0x00007ff927762651 ntdll.dll!UnknownFunction []
[2022.01.07-18.24.03:689][891]LogWindows: Error: 
[2022.01.07-18.24.03:689][891]LogWindows: Error: Crash in runnable thread Foreground Worker #1
[2022.01.07-18.24.04:013][891]LogExit: Executing StaticShutdownAfterError
[2022.01.07-18.24.04:013][891]LogWindows: FPlatformMisc::RequestExit(1)
[2022.01.07-18.24.04:013][891]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2022.01.07-18.24.04:013][891]LogCore: Engine exit requested (reason: Win RequestExit)
[2022.01.07-18.24.04:023][892]Log file closed, 01/07/22 11:24:04