I’ve discovered that the chaos vehicle (both the default demo in 5.0 early access and the previous ones in normal releases of ue4) has some unexpected behaviour.
Adding a rotating platform to the scene and dropping the car on it (or driving on it) does not affect the vehicles position/orientation, the platform just spins underneath it without having any effect on the vehicle itself.
This behaviour works on the old system with the physx vehicle setup by default - as expected from a physics based vehicle.
I’m not sure if there is any way to fix it as a developer - I could not find any option on the blueprint, wheels, or actually any part of the chaos vehicle system that would make it behave as it should - rotate with the platform that sits on.
Any quick-fix ideas are welcome, but I think this should be fixed to be a default vehicle behaviour, just like in the old vehicle system.
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