Hello,
I would like to implemente static meshes that make up my millitary base. I would like this base to have a health mechanic when a certain health thresholds the static mesh is impacted. Example:
75% health you can see cracks forming in the mesh. at 0% health the static mesh crumbles away to nothing. What is the best way to do this? I have been messing with the chaos feature and fracture mode, but this seems to crumble at begin play.
Open to any ideas.