hello I would like to know if anyone has managed to play an are during a chaos destruction? If so do you have a tutorial?
Hey! I managed to play sounds based on this tutorial:
After DataInterfaces had been set up, I put this logic in a new actor, and boxes/spheres show where collisions/breaks happen
I’m not sure what the best way is to attach specific sounds to specific assets breaking - the method suggested in the videos is very manual labour intense, and doesn’t scale well. Eg. 15 pots need 15 references.