Chaos Solver completely destroys chaos physics.

I was having trouble breaking geometry collections, so I looked into it and found suggestions to use Chaos Solver, which I decided to try.I simply placed the items created from the template directly into the world.

The result was that the GC assigned to the Solver stopped the simulation because the collision detection disappeared.Even more unexpected was that all the wheels I had assigned to unrelated Chaos Vehicles that didn’t have a Solver assigned to them disappeared.

OK, I’m very confused right now.What is the purpose of the Chaos Solver? What is its usefulness?I can understand why the assigned GC stopped working, but why did it affect the wheels of vehicles I didn’t even touch?Is this happening only to me, or is it that the default settings always cause physical damage?

I can’t find much information when I search for it, so if anyone has had a similar experience, please share your knowledge.

Hi

By Chaos Solver I assign you create an Solver actor and assigned it to the component “Chaos Solver” property
When you are doing this the physics object of the component will be in their own physics universe ( the solver ) and will only be able to interact with other objects that are in the same solver
When you place things in the world the default solver is the “World solver”
A custom solver will not see anything in the world solver

The actor solvers are an still an experimental feature though

Still, I’m not quite sure why this would affect the wheel of a vehicle that has no relation to this custom solver

I’d suggest using Chaos Visual Debugger to capture what is happening on the physics side
Here’s the documentation page :

I hope this helps

Ced