Chaos - remove broken/destroyed parts

Good morning,
I’m planning to make a game with big scenes of physical destruction.
I want to use chaos which works quite well.
However, with this numerous destructions, I want to gradually remove the debris/broken pieces/fractured pieces so that the game remains playable.
I know this topic has been discussed a few times over the last year or so, but it seems that with version 5.3.1, some options have disappeared.
I use the FS_SleepDisable_Generic. I tried sleep, or kill, and nothing worked.
So yes, the pieces are stopped/deactivated, but it remains “physically/geometrically” still present, and this makes the scene heavier for nothing.

There is that, but it doesn’t work a priori: all the pieces that arrive in FS_SleepDisable_Generic remain present all the time.

On version 5.0, there were additional functions: Look “removal”


It comes from this very interesting video : [https://www.youtube.com/watch?v=0bIx4vThZcQ&ab_channel=BuildGamesWithJon]

This function was very relevant, and even necessary. Does anyone know how to reactivate this function in BP, or find another solution?
I tried kill/remove, … but it doesn’t work for geometry collections.
THANKS.

I know this is an old post but I haven’t found this info anywhere else and this post popped out when I was searching for it so it may come handy for others.

I’ve found these settings are now in the fracture mode, in the utilities section. The data is applied to the selected BoneIds so it’s quite handy to have custom setups