Chaos Physics in UE5 EA and beyond

Hello,

I am using an Early Access UE5 project with Chaos physics. I have been doing some experimentation with Chaos destruction. I don’t always get the expected results when attempting to have a Geometry Collection Actor collide with a Static Mesh actor. A dynamic geometry collection actor that is moving can pass thru a static mesh that is in the path of motion of that geometry collection actor… Also, for geometry collections that have been broken up into it’s cluster pieces, I see the cluster pieces sometimes collide with static meshes in the world and sometimes the cluster pieces can pass thru static meshes in the world.

I’m not sure what my expectations should be for this type of interaction at this stage of UE5.

Should I expect that collision between geometry collections and static meshes work the same as collision between multiple static meshes?

Thank you,

Mark Heinen