Chaos Physics in UE5 EA and beyond

Played a bit with chaos destruction in ue5-main and had a couple more questions:

  1. I noticed “Convex” is now a collision shape option, does this mean we’ll be able to build and import our own convex hulls?
  2. I like the new disolve feature for sleeping pieces, will it be possible for us to build our own disolve effects? Such as disintigration via material/niagara. (Perhaps something similar to how we’re able to make custom distance culling effects in the material editor through the DistanceCullFade input node)
  3. Mesh based slicing is cool, and has worked great for me so far. But it’s inconvenient to only be able to do one slice at a time. Will we have the ability to do multiple slices at once at some point?