Played a bit with chaos destruction in ue5-main and had a couple more questions:
- I noticed “Convex” is now a collision shape option, does this mean we’ll be able to build and import our own convex hulls?
- I like the new disolve feature for sleeping pieces, will it be possible for us to build our own disolve effects? Such as disintigration via material/niagara. (Perhaps something similar to how we’re able to make custom distance culling effects in the material editor through the DistanceCullFade input node)
- Mesh based slicing is cool, and has worked great for me so far. But it’s inconvenient to only be able to do one slice at a time. Will we have the ability to do multiple slices at once at some point?