Chaos Physics in UE5 EA and beyond

So I’ve been testing Chaos Destruction in UE5 and I really have to ask: Is this system intended to be usable in environments that the player can traverse through? Such as being able to walk through a building where the player can destroy floors and walls? Or is this not intended to be a supported use case?

I ask because I’m finding it exceptionally difficult to get usable results. The main issue is that the only reasonably accurate collision type is level-set, and it is extremely janky. Walking over unbroken floors with level-set collision results in jarring bouncing of the player capsule and routinely getting stuck. The player capsule can also just phase right through solid geometry using levelset collision by simply wiggling back and forth a bit.

Box collision is less accurate, but more reliable… or would be, if it were not for the fact that Chaos seems unable to properly fit a box to any mesh in a reasonable orientation. I built a geometry collection from a rescaled default cube, if there was ever an ideal shape to fit a box to, it would have been this. But the geometry collection fit the box to it at a 45 degree angle…

It feels like it is really only usable if you can quarantine the player from it, such as what was demonstrated in the previous demos: Destroying structures that the player can’t collide with… And I’d really like to know if that’s the expected use case for this.

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