Chaos not working on small props

Hey everyone, I have a problem. I know UE4 pretty well, but the Choas destruction system is giving me nightmares on UE5. I want to destroy small props using blueprints, but I have encountered two problems :

  • Chaos don’t work on small props (I’m placing my GeometryCollection of my prop, and it didn’t break, buuut if i scale it, it breaks when it hit the ground)
    -I don’t know how to make a mesh break only using blueprints
    Thanks in advance, and sorry if someone already ask the question.

    So here’s a screenshot, the little one will not break when hitting the ground, and the large one (which is the same, just scaled up) will break when hitting the ground.

Hey there @Nogam_Key! Welcome back to the forums! Chaos destruction changes a ton with size, so you may need to tweak some damage settings. Try enabling this setting and dropping the little ones.

Let me know if it helps!

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Hey, thanks for the fast reply, infortunatly I don’t have this option in my GeometryCollection of my mesh. I’m using UE5.0.3 if that helps

Awesome, that’s the build I’m on as well. Are you checking in the actual actors instance details in the hierarchy or the geometry collection in the content drawer’s details? In the geometry collection’s asset details itself, the option isn’t actually there, but there is some settings to set the size differential that effects this setting.

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Wow thanks a lot, I didn’t thought it was different. Ok so this option make the small actor break when touching the ground. I have an other question, is this possible to edit this :


Because i want to change the geometrycollection with blueprint at the start of each launch, is it possible ?

I don’t work too much with chaos destruction, but I believe there is a method of doing so but I don’t think it’s exposed to blueprints from the bit of research I just put into it.

Thanks for all dude! I’ll search with the link you sent, thanks again, you saved my life!

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