Chaos Movement Component on wheeled vehicle BP

I am trying to add movement control to a Vehicle BP so that when the car in is air or “is flying” the player is able to control its pitch and rotation. I have already set up a movement system based on the pre built blueprint from UE5. I have tried to do line traces but my script isn’t working. Is anyone able to help?

Not without seeing the offending script. Post the relevant bits and explain:

  • how it’s supposed to work
  • what is not working
  • what you’ve tried

I guess you are using Chaos Vehicles?

I did a custom function for knowing if I’m on the ground. From the vehicle component you can access your wheels, and from them you have the information if they are touching the ground.