I’ve been banging my head against Blender all day learning to make bones, so maybe I’m hallucinating, but my vehicle won’t move. I’m making a hoverbike, or essentially a motorcycle with no visible wheels. Seeing if this will work better than one that actually does float. (In the process learning about this system for vehicles with visible wheels.)
Any help would be appreciated. I’ve hit a wall at this point.
As far as I can tell everything is in place.
Bike appears to be off ground only touching the wheel collisions, so nothing appears to be snagging.
Physics asset. Wheels collision disabled and set to kinematic, as instructed.
Wheels and torque set in vehicle blueprint.
Skeletal Mesh is set to simulate physics.
Front wheel - set axle, size, friction force, and steering.
Back wheel - set axle, size, friction force, and engine/brake.
Bones in Blender
This was my main reference along with another motorcycle specific tutorial: