Hi, I recovered and old version with Unreal 5.6 from the time before I added the skeletal mesh, and modifying some setting, specially the one I commented you before
Changing it to None, as I saw in ue5-main they disabled it. And finally I got a smooth camera and car movements, the same as using the skeletal mesh. But when a car part is broken or near to beak, strange “anticipation crash” happens, making the phisycs do strange mix of past-future behaviours.
After read your mesaages about the use of sockets I’m going to remade the car, trying to understand as much as posible in every step forward. The AI suggested my to use the skeletal mesh as a parts anchors to break the bone on impact and showing the physics instead of the animation.
But I just updated Unreal to 5.7.3 and realized that again the spring Rate changed a lot making my car behave like have no suspension at all (Like the car is 10 times more heavy). Forcing me to change spring rato from 20 to 400 to recover back the funtionality.
From Unreal 5.6 to Unreal 5.7 I noticed the oposit effect, my car was completely rigid in suspension, forcing me to reduce drastically the spring rate. Looks like they returned back to the 5.6 behavior…
Have you updated to Unreal 5.7.3? Have you notyfied any behavior change in you CMV?
