Great news are coming to Chaos Modular Vehicle. I just noticed in the 5.8 branch on GitHub that this new release will (FINALLY!) include all the commits added to CMV over the last 8 months..
I can’t wait to try all these improvements in my existing CMV setup! ![]()
Commits on Apr 16, 2026
[NetPhysics] Fix IsLocallyControlled ensure on physics thread in ModularVehicle
MBobbo
MBobbo
committed
14 hours ago
Commits on Apr 14, 2026
[ModularVehicle] Rely on NetworkPhysicsComponent.IsLocallyControlled from the Modular Vehicle instead of having two overlapping solutions for overriding local control.
MBobbo
MBobbo
committed
2 days ago
Migrate UE_LOG to UE_LOGF.
StilesCrisis
StilesCrisis
committed
3 days ago
Commits on Mar 24, 2026
[NetPhysics] Fix crash from legacy delta serialization flow in NetworkPhysicsComponent
MBobbo
MBobbo
committed
3 weeks ago
Modular vehicle : Can setup vehicle using only static meshes or skeletal meshes without needing cluster unions (or geometry collections). The existing setups still exist/work.
Bill621
Bill621
committed
3 weeks ago
Commits on Mar 12, 2026
ModularVehicle: Recalculate suspension length on game thread so wheels don't look like they are going through the ground.
Bill621
Bill621
committed
on Mar 12
Commits on Feb 20, 2026
[Chaos][ModularVehicle] Fix suspension SpringLength and HitDistance set to 0 when not colliding. Now set at MaxSpringLength.
arnaud-jamin-epic
arnaud-jamin-epic
committed
on Feb 20
Commits on Feb 17, 2026
[Vehicles] Implement faster raycast solution for resims. ~2x performance improvement.
psyonix-scott-lindeneau
psyonix-scott-lindeneau
committed
on Feb 17
Commits on Feb 12, 2026
[Chaos Modular Vehicles]
satchit subramaniansatchit subramanian
satchit subramanian
authored and
satchit subramanian
committed
on Feb 12
Commits on Feb 11, 2026
Possible stale pointer if Wheel->SetGroundInteraction doesn't get called within PerformAdditionalSimWork
Bill621
Bill621
committed
on Feb 11
Commits on Feb 4, 2026
Modular Vehicle: Fix performance issue with FillOutputState
Bill621
Bill621
committed
on Feb 4
Fix random CIS crash
Bill621
Bill621
committed
on Feb 4
Commits on Feb 2, 2026
Fix for how and when physics async output gets consumed by vehicles on the game thread. Move where async input is put together to ProduceInput, or it won't be seen by the just dispatched async fram…
JacquesKernerEpicGames
JacquesKernerEpicGames
committed
on Feb 2
Commits on Jan 30, 2026
Null check the return of UModularVehicleBaseComponent::CreateNewCoreModule in UModularVehicleBaseComponent
arnaud-jamin-epic
arnaud-jamin-epic
committed
on Jan 30
Commits on Dec 15, 2025
[NetPhysics] Support Seamless Travel with the NetworkPhysicsComponent.
MBobbo
MBobbo
committed
on Dec 15, 2025
Commits on Dec 4, 2025
Modular vehicle - Fix bug where removing and adding same component back will cause the simulation components to not be setup correctly on the client
Bill621
Bill621
committed
on Dec 4, 2025
Commits on Nov 25, 2025
Two way vehicle ground interaction: Update suspension constraint and modular vehicle so vehicle applies downward force on ground bodies, wheels work better with moving platforms.
Bill621
Bill621
committed
on Nov 25, 2025
Commits on Nov 24, 2025
Change code so not dependant on being a pawn in order to setup vehicle, plus some tightening of pointer use
Bill621
Bill621
committed
on Nov 24, 2025
Commits on Oct 31, 2025
[Chaos]
satchit subramaniansatchit subramanian
satchit subramanian
authored and
satchit subramanian
committed
on Oct 31, 2025
Commits on Oct 25, 2025
[ModularVehicles] Add Average input type to handle both inter and intra frame averaging.
psyonix-scott-lindeneau
psyonix-scott-lindeneau
committed
on Oct 25, 2025
Commits on Oct 22, 2025
Fix bug where module creations events are being dropped when GT running slow & physics runs multiple ticks
Bill621
Bill621
committed
on Oct 22, 2025
[NetPhysics] Optimization to not cache physics result during resimulation frames, except for the last frame.
MBobbo
MBobbo
committed
on Oct 22, 2025
Commits on Oct 16, 2025
Fix Predictive interpolation networking mode for modular vehicles
Bill621
Bill621
committed
on Oct 16, 2025
Commits on Oct 9, 2025
Undo changelist 46718542
Bill621
Bill621
committed
on Oct 9, 2025
Potential fix for rare crash which was happening when a vehicle was being destroyed.
Bill621
Bill621
committed
on Oct 9, 2025
Commits on Oct 8, 2025
Setting a start frame for test inputs as part of the input producer
PsyonixDale
PsyonixDale
committed
on Oct 8, 2025
Commits on Sep 10, 2025
[Chaos Modular Vehicles]
satchit subramaniansatchit subramanian
satchit subramanian
authored and
satchit subramanian
committed
on Sep 10, 2025