Chaos Modular Vehicle Please Epic Give Us some Light!

Great news are coming to Chaos Modular Vehicle. I just noticed in the 5.8 branch on GitHub that this new release will (FINALLY!) include all the commits added to CMV over the last 8 months..

I can’t wait to try all these improvements in my existing CMV setup! :partying_face:

Commits on Apr 16, 2026

    [NetPhysics] Fix IsLocallyControlled ensure on physics thread in ModularVehicle
    MBobbo
    MBobbo
    committed
    14 hours ago

Commits on Apr 14, 2026

    [ModularVehicle] Rely on NetworkPhysicsComponent.IsLocallyControlled from the Modular Vehicle instead of having two overlapping solutions for overriding local control.
    MBobbo
    MBobbo
    committed
    2 days ago
    Migrate UE_LOG to UE_LOGF.
    StilesCrisis
    StilesCrisis
    committed
    3 days ago

Commits on Mar 24, 2026

    [NetPhysics] Fix crash from legacy delta serialization flow in NetworkPhysicsComponent
    MBobbo
    MBobbo
    committed
    3 weeks ago
    Modular vehicle : Can setup vehicle using only static meshes or skeletal meshes without needing cluster unions (or geometry collections). The existing setups still exist/work.
    Bill621
    Bill621
    committed
    3 weeks ago

Commits on Mar 12, 2026

    ModularVehicle: Recalculate suspension length on game thread so wheels don't look like they are going through the ground.
    Bill621
    Bill621
    committed
    on Mar 12

Commits on Feb 20, 2026

    [Chaos][ModularVehicle] Fix suspension SpringLength and HitDistance set to 0 when not colliding. Now set at MaxSpringLength.
    arnaud-jamin-epic
    arnaud-jamin-epic
    committed
    on Feb 20

Commits on Feb 17, 2026

    [Vehicles] Implement faster raycast solution for resims. ~2x performance improvement.
    psyonix-scott-lindeneau
    psyonix-scott-lindeneau
    committed
    on Feb 17

Commits on Feb 12, 2026

    [Chaos Modular Vehicles]
    satchit subramaniansatchit subramanian
    satchit subramanian
    authored and
    satchit subramanian
    committed
    on Feb 12

Commits on Feb 11, 2026

    Possible stale pointer if Wheel->SetGroundInteraction doesn't get called within PerformAdditionalSimWork
    Bill621
    Bill621
    committed
    on Feb 11

Commits on Feb 4, 2026

    Modular Vehicle: Fix performance issue with FillOutputState
    Bill621
    Bill621
    committed
    on Feb 4
    Fix random CIS crash
    Bill621
    Bill621
    committed
    on Feb 4

Commits on Feb 2, 2026

    Fix for how and when physics async output gets consumed by vehicles on the game thread. Move where async input is put together to ProduceInput, or it won't be seen by the just dispatched async fram…
    JacquesKernerEpicGames
    JacquesKernerEpicGames
    committed
    on Feb 2

Commits on Jan 30, 2026

    Null check the return of UModularVehicleBaseComponent::CreateNewCoreModule in UModularVehicleBaseComponent
    arnaud-jamin-epic
    arnaud-jamin-epic
    committed
    on Jan 30

Commits on Dec 15, 2025

    [NetPhysics] Support Seamless Travel with the NetworkPhysicsComponent.
    MBobbo
    MBobbo
    committed
    on Dec 15, 2025

Commits on Dec 4, 2025

    Modular vehicle - Fix bug where removing and adding same component back will cause the simulation components to not be setup correctly on the client
    Bill621
    Bill621
    committed
    on Dec 4, 2025

Commits on Nov 25, 2025

    Two way vehicle ground interaction: Update suspension constraint and modular vehicle so vehicle applies downward force on ground bodies, wheels work better with moving platforms.
    Bill621
    Bill621
    committed
    on Nov 25, 2025

Commits on Nov 24, 2025

    Change code so not dependant on being a pawn in order to setup vehicle, plus some tightening of pointer use
    Bill621
    Bill621
    committed
    on Nov 24, 2025

Commits on Oct 31, 2025

    [Chaos]
    satchit subramaniansatchit subramanian
    satchit subramanian
    authored and
    satchit subramanian
    committed
    on Oct 31, 2025

Commits on Oct 25, 2025

    [ModularVehicles] Add Average input type to handle both inter and intra frame averaging.
    psyonix-scott-lindeneau
    psyonix-scott-lindeneau
    committed
    on Oct 25, 2025

Commits on Oct 22, 2025

    Fix bug where module creations events are being dropped when GT running slow & physics runs multiple ticks
    Bill621
    Bill621
    committed
    on Oct 22, 2025
    [NetPhysics] Optimization to not cache physics result during resimulation frames, except for the last frame.
    MBobbo
    MBobbo
    committed
    on Oct 22, 2025

Commits on Oct 16, 2025

    Fix Predictive interpolation networking mode for modular vehicles
    Bill621
    Bill621
    committed
    on Oct 16, 2025

Commits on Oct 9, 2025

    Undo changelist 46718542
    Bill621
    Bill621
    committed
    on Oct 9, 2025
    Potential fix for rare crash which was happening when a vehicle was being destroyed.
    Bill621
    Bill621
    committed
    on Oct 9, 2025

Commits on Oct 8, 2025

    Setting a start frame for test inputs as part of the input producer
    PsyonixDale
    PsyonixDale
    committed
    on Oct 8, 2025

Commits on Sep 10, 2025

    [Chaos Modular Vehicles]
    satchit subramaniansatchit subramanian
    satchit subramanian
    authored and
    satchit subramanian
    committed
    on Sep 10, 2025

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