Chaos Modular Vehicle Please Epic Give Us some Light!

Hi. This is my first post, then sorry if I made any mistake. I checked the guideline already…

I’m going to develop a game that will simulate a GT car driving and collisions as much realistic as possible. That’s why I choose to start using Chaos Modular Vehicle and after days of pure frustration and faced all the possible problems, wheels falling down after pawn, wheels rotating in the wrong direction, vehicle going in circles instead of forward, etc.

But finally I get this, and I think is a good starting point.

Chaos Modular Vehicle Physiscs

After this, a lot of questions comes to me and I feel absolutely alone with that. I know It’s a Experimental plugin, but the kick start guide is short, fast and useless in my case because I need to do my own car not use one from another game. I tried to replicate all, to my car but finally can’t solve the absence of bones in my Physics Asset… Online I just found 4 videos (2 about not modular) and one post asking for get velocity in this comunity, that’s all in all the internet :sob:

But trying to replicate the sports car, I realized that in quick start guide and in the example sports car, you used a skeletal mesh as a full car linked to his animation blueprint (Hiding the parts in the Cluster Union Vehicle Component, only accessible (at least for my) the full body of the car without wheels (I can’t locate the wheel of the example sports car)

Finally I had no choice than made it without animation blueprint, skeletal mesh, and physics assets. What’s the difference between made it in the Cluster Union Vehicle Component only or calling a mesh with an animation blueprint, skeleton, etc.?

I’m also facing a strange problem, my car as see in the video have correct general behavior but going straight the car slides to the side like I’m drifting. You can see it here, I’m just pressing W key.

Chaos Modular Vehicle Fordward Problem

I also wants to animate the suspension. Should I made it as a skeletal mesh with the bones, also the physics asset for collisions and call it from the animation section in the mesh in Cluster Union Vehicle Component?

Also the speed, RPM, gear, etc. I have no idea how to get this values and show it on UI I just found about Get Physics Linear Velocity and give me data but don’t know how to use it…

I’m sorry for the long message, but it’s my only chance to get support from source. All I achieved in the last 4 days, now knowing how to do it, I can reproduce it in less than one hour… Go blind is really frustrating, and make the experience of work with unreal, the opposite of how powerful you feel, when you know what you do…

Anyway, thanks for your time, and if anyone want to participate giving what learned by themselves or whatever will be really welcoming.

Best Regards and sorry for my English,

Than.