Hello
Noob here. I’ve been trying for 2 days to get some sequencer-controlled destruction work correctly in my scene in 4.27Chaos (the sequencer is not the problem). When recording the cache, a few pieces still hang in the air, unattached, and never land whatever settings I seem to have. In the Geometry collection, increasing Collection Object reduction Percentage makes things better (not perfect) but this greatly diminishes the bursting effect, even with Damage Threshold=0. Changing Collision Type from Box to Capsule does a better job too but the fragments keep swaying once on the ground for whatever reason i ignore. What should be done for all the pieces to either rest upon another or on the ground in a logical manner?
Help appreciated after 2 days of research. TY very much.