I’ve got a tank that’s supposed to shoot explosive rounds, I spawn an impulse field that’ll destroy geometry collections as you see in the video, but I also ticked the use radial vector option in the BP_MasterField blueprint.
I tried testing it on a cube that’s simulating physics but it’s inconsistent, I don’t understand if there’s a better way to do this, or if I’m missing something here.
I’d appreciate anyone who can help me debug this