FInally managed to make utility widget where you can generate chaos geometry with one click and without using Fracture mode. You can select multiple static meshes at the time to speed up process.
How it works, select SM in content browser and just click on Generate chaos data. This is using combination creating new geometry and dataflow where you generate break data and then save new assets. Im making this tool for my game to speed up process, would you find it interesting? I could develop it into plugin. Any feedback is welcome, Thanks
Can generate geometry collection from static mesh and blueprint containing SM or ISM components
It creates rest collection and also BP set for this collection to be used immediatelly
Note this is very early stage yet. Dataflow currently only supports Plane and Voronoi fracture so if you are looking for specificly tweaked fractures this cant do it yet. Also still learning how to make more efficient dataflow assets as there are no docs on this. Any input is welcome.
Whats planned:
Some cluster grouping based on how you wish to destroy buildings
Better anchoring system
Optimize fx and collisions, main aim is to make this gameplay ready and not cinematics only
Sorry for freezing video, seems recording 4k and testing is bit too much for my 3070, lol
Just some update on progress. Made progress on clustered fractures, also now you can select asset from content browser or select actor from level to generate geometry collection.
Supported types are SM, ISM, any bp containing SM or ISM.
Currently trying to optimize process generating from high triangle meshes as engine doesnt handle this well as it need lot of memory to generate from BP containing lot of nanite meshes. Testing on CitySampleBuilding project.
UE5.4 supports Voronoi and Planar fracture however UE5.5 already have implemented other fracture modes so will try to add this for 5.4 version.(no promise though) Trying to make this as customizable as possible. Please let me know if you have any questions. I will be making new video with progress soon.
This looks like a great example of using DataFlow to generate Geometry Collections. There is really not a lot of samples out there. Is there any chance you’ll post an update soon?
i will release this as free project just need to make some fixes but i think its now ready to be used to generate and people can make their own adjustments. There are some changes in 5.5 and even more in 5.6(ue5main now). Thank you for your interest
@KryogenicGames This sounds awesome! I’m actually working on an Editor Utility Widget that generates a building from Geometry Script, and wanted to automate the geometry collections and fracturing, so it’d be awesome to integrate you stuff!
Hey, sorry been so busy with life and working on project so havent had time to update to 5.5. They have change some stuff but if you are using 5.4 i can upload project i made so far so you can look. You can contact me on discord if you want some more details