I’m spawning a geometry collection and applying force at runtime. I need to dynamically scale these spawned collections. I’ve noticed that the force that gets applied is incorrect if the geo collection scale is anything other than 1x1x1. Is there a workaround for this? Has anyone run into this issue of scaling GC at runtime?
Same issue here, I’m trying to set the scale of a GC other than 1x1x1 but it seems like the collisions stay in 1x1x1, did u find something ?