Chaos / Geometry Collection max velocity

I’m wondering if it is possible to set the max velocity of Chaos destruction / Geometry Collection object?

My situation is that I have a zero gravity world, with a constant pulling force to the centre. the problem is once the geometry fractures, the smaller pieces go far too fast. With normal physics you can access / limit the velocity but with Chaos there doesnt seem to be any way to limit the max velocity of chaos particles.

any ideas?



There are some cvars for this - p.HackMaxVelocity2 and p.HackMaxAngularVelocity, which affect physics globally. But according to the code they are only a temp solution.


oh awesome, this is exactly what i need. Thanks!!

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