Chaos Geometry Collection Items?

Heya, I’m currently trying to iterate through a Chaos Geometry Collection… Simply put, I can’t find any way to iteract with the actual items in the collection.

A simple case of what I’d like to do, make elements in the geometry collection that are broken shrink over time. Is it possible to poke at the individual items like this?

Cheers.

Sort of unrelated but if you put them to sleep using a sleep field and then on the geometry collection enable RemoveOnMaxSleep, and then ShinkOnMaxSleep, you can get the functionality you want.