Hi everyone,
I am working on a throwing mechanic where a character throws a destructible object (Geometry Collection).
The Issue: As seen in the attached video, when the concrete block hits the ground (Static Mesh), instead of crumbling naturally, the fractured pieces explode outward with extreme velocity, almost like they are being repelled by a massive force or depenetration logic. It looks unrealistic, like a bomb went off.
Any help would be greatly appreciated!
Thanks.