Chaos FS_MasterField works in editor but doesn't work after packaging.

Hello, I have a project where I have a FS_MasterField, to distroy my Chaos object. It is a blue sphere, you can find it in engine content.
So, it perfectly works in editor, but doesn’t work after packaging. I tried both Dev and Shipping types of packaging. Nothing helps. Please let me know how to fix it or at least where to dig.

Thanks.
Alex.

You should make a copy of the master field BP local to your project (in the content folder) and use that instead. I’d bet it solves your problem.

2 Likes

Wow, after all this time that was it. The BP for Masterfield is not in the games content folder. I moved it over and now it works. Big thanks.

Thanks a lot!