Chaos FS_MasterField works in editor but doesn't work after packaging.

Hello, I have a project where I have a FS_MasterField, to distroy my Chaos object. It is a blue sphere, you can find it in engine content.
So, it perfectly works in editor, but doesn’t work after packaging. I tried both Dev and Shipping types of packaging. Nothing helps. Please let me know how to fix it or at least where to dig.


You should make a copy of the master field BP local to your project (in the content folder) and use that instead. I’d bet it solves your problem.


Wow, after all this time that was it. The BP for Masterfield is not in the games content folder. I moved it over and now it works. Big thanks.

Thanks a lot!