I have a question about the chaos fracturing patterns. I have been trying to get a wood splinter type look out of the voronoi fractures. Normally in a dcc app you could take say a plank of wood and scale it down on one axis prior to fracture, fracture it and then scale it back up post fracture and you have some nice cheap wood splinters. It seems regardless of how something is scaled the chaos fracture stays absolute regardless, the fracture points just scale up and down with the object. Is there a way to separate that out?