Chaos fractures Niagara trailing particles not visible at certain angles

I created Chaos fractured model and Niagara trailing particles attached to fractures after objects destruction (explosion). The thing is these particles are not visible at certain angles. See video for reference:

I tried to tweak some parameters of Particle effect and seems like SpatialHash Volume impact this behavior but I have no clue why and how exactly.
Thanks for any ideas or knowledge I apparently lack on this.

Returned to the issue after a while and figured it out - the System location was at (0,0,0), so visibility box was in camera frustum only with angles pointing down.
Still need to figure how to keep the box in without expanding in enormously (like +/- 1M units)

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