I’m running into an issue with Chaos destruction that has me confused. I have a geometry collection that is set to immediately be removed the fractured mesh on break. It seems to work correctly some of the time, but only randomly. Most times, the destruction doesn’t de-spawn at all.
I also am having issues where invisible collision remains after the break occurs and the fractured mesh for all intents and purposes has been removed from the collection. I can’t figure out where this phantom collision is coming from – it’s almost like the collection isn’t getting updated that a fracture has been removed.
Has anyone run into either of these issues and/or found a workaround?