Chaos Fracture random flying pieces turning up in cache

I have fractured a wall and recording it falling down into a chaos cache which i then control in the sequencer to create a cinematic shot. It all works fine, except a few small pieces (which behave fine during the simulation and in the scene decide to fly off super fast in different directions in the cache for some reason.

I have tried turning off Async and Tick Physics Async as well as turning on Enable Enhanced Determinism. I have also applied the interpolation CMD p.Chaos.Cache.UseInterpolation 0 - none of which seem to make a difference
See the pieces highlighted in the sky here - these do not seem to be there while it simulates
image

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One option to work around this would be to use the Fracture Mode’s “GeoMerge” or “TinyGeo” tool to merge those small pieces into a neighboring larger piece, to effectively get rid of the misbehaving pieces.