Hi. So I’m trying to destroy this wall for a short film I’m making using Chaos Fracture. But when I simulate to capture the chaos cache it all just blows away, looks like it’s being sucked into the vacuum of space. Any ideas?
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I figured it out! So essentially what was happening is I had a character in the scene who’s capsule collision radius and height was massive! This was because when I simulated physics for said character he would float above the ground. So I made the capsule super large to avoid this from happening and it worked. Only I didn’t think about how it would effect other assets in the scene!
So to summarise… the wall was colliding with a character blueprint with a massive collison capsule!
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