Chaos Flesh collides with everything UE5.3

The chaos flesh rig I have created seems to collide with everything. The collision settings don’t appear to have any effect on it. I have tried hooking up a
DeformableCollision component and only setting the desired meshes as colliders via AddStaticMeshComponent, but no luck. The only way I have been able to disable collisions on meshes is by going into each static mesh asset itself and disabling its collision entirely, but then I can’t use it for anything else.
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In my world I have a flat plane static mesh, its collisions are entirely disabled, every channel response is set to ignore, and CollisionEnabled is NoCollision, but it the Chaos Flesh still collides with it.

It seems like you are encountering issues with collision settings in a chaos flesh rig you’ve created. Troubleshooting collision issues in a physics simulation can involve several steps. Here are some suggestions:

  1. Physics Asset:
  • Ensure that the physics asset associated with your chaos flesh rig is set up correctly. Check the collision settings within the physics asset editor, including the collision shapes associated with each bone.
  1. Collision Component:
  • If you are using the DeformableCollision component, make sure that it is correctly configured. Ensure that you are adding the desired meshes as colliders using AddStaticMeshComponent. Double-check that the meshes you are adding as colliders have collision enabled in their settings.
  1. Per-Bone Collision:
  • Some physics engines allow for per-bone collision settings. If your chaos flesh rig allows for this level of detail, check if each bone or element in the rig has collision settings that might be affecting the behavior.
  1. Dynamic Colliders:
  • If the collision behavior seems unpredictable or incorrect, consider using dynamic colliders during runtime. This could involve adjusting collision shapes or adding and removing colliders based on the rig’s state.
  1. Simulation Parameters:
  • Check for any simulation parameters related to collision within the chaos physics system you are using. There might be global or local parameters that influence how collisions are handled.
  1. Debugging Tools:
  • Utilize any debugging tools provided by the physics engine or development environment. This might include visualizing collision shapes, debugging collision events, or inspecting collision-related properties during runtime.
  1. Documentation and Forums:
  • Refer to the documentation of the physics engine or framework you are using. Check forums or community discussions for any known issues or solutions related to collision problems in similar setups.

If you’re still unable to resolve the issue, consider reaching out to the support channels or community forums associated with the physics engine or framework you are using. Providing specific details about your setup and any error messages you encounter can assist others in helping you troubleshoot the problem more effectively.

If you are just going to copy and paste ChatGPT answers, please don’t bother at all.

4 Likes

hi , do you find some way to solve it ?

nope still looking for solution