Hi i need ask is it possbile make over script in runtime in blueprint and script if hit so cluster/fracture object over script after this so destroy if hit runtime is it possible ? thank you how to make over script ? i plan using chaos make asset on marketplace with runtime object fracture for large city or map
because i see if in editor scene all town with object fractured so very cpu/gpu lags fps drops so make runtime destroy object only specific fractures so more fps gpu but cpu i dont know no all object fractured but normal object if hit create fracture etc.
you cant fracture at runtime, its only editor functionality