I tested Chaos Destruction a few months ago and was initially very impressed with the system’s capabilities. However, I quickly ran into a major limitation when working with materials.
Currently, Chaos only supports two material slots: one for the exterior faces and one for the interior faces after destruction. This makes it extremely difficult — if not impossible — to use Chaos effectively with large or modular assets such as buildings.
For example, I’m developing a game using a modular building kit. Each building consists of multiple sides, each with its own distinct material (e.g., brick, wood, plaster, etc.). Additionally, the interiors typically require a different material setup than the exteriors. This level of detail is standard for most game environments today, yet it’s not feasible with the current Chaos setup.
Request:
Please consider adding support for retaining original static mesh materials when importing and using Chaos Destruction. This would allow developers to preserve the material diversity of their assets and apply Chaos physics without compromising visual fidelity.
As the head of an indie studio, I can confidently say this feature would be game-changing for teams like ours. It would greatly expand the practical use of Chaos in production environments, especially for games with modular or destructible architecture.