Chaos Destruction, UE5 the pieces do not stay static

Hi, I have a question.
Chaos destruction in unreal engine 5, when you break the meshes they keep moving, they don’t stay static.

Could someone tell me if there is a solution.

Put an FS_SleepDisable_Generic actor near the floor and set it to Field Behaviour: kill (and maybe use plane). When the geometry hits the field it will totally stop.

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