CHAOS DESTRUCTION PROBLEMS IN UE5

I am doing a demolition of a 4-story structure with Unreal Engine 5 by exploding 6 spheres on the 6 pillars of floor 0 (photo 0) to cause the structure to collapse and I am having the following problems:

  • I have applied an anchor field in the base so that the base of the columns of floor 0 remains immobile before the explosions, but what happens to me is that when I press play in the simulation, 2/6 columns of the level crack lower and if I increase the damage threshold of those columns gravity no longer acts and the structure does not collapse (photo 1).

  • I am applying gravity values ​​in world settings of -4500 and still on numerous occasions the structure does not collapse after activating the explosions, the structure remains floating in the air. All the elements of the structure have the same cluster group index so I don’t understand what could be happening. (photo 2)

  • Finally I have been watching videos to activate the VR in UE5 and I have followed the instructions and it does not allow me to activate the VR preview in UE5 despite having entered all the fields of NDK, SDK, etc.

If someone needs it I share the project to see if they can lend me a hand. Thank you very much in advance

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