Chaos Destruction Problem with nDisplay in Virtual Production

Has anyone used a Chaos Cache simulation in a UE5.1 Sequencer cinematic through Switchboard and nDisplay to an LED Wall? We are having a problem where the Chaos destruction simulation works fine on our wall if played directly, but if we include it as a Chaos cache track in sequencer with other animation and sound tracks it glitches when played through Switchboard to our wall. Is there another way to bake the Chaos simulation so it will work through nDisplay for virtual production? Chaos cache works fine when played in sequencer if not sent through Switchboard to our wall.

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Hiya! Tried this today, Ran in to the same problems. Found out that you need to set the chaoscachemanager to Static pose instead of RECORD before booting up via switchboard. This will prevent the wall from crashing.