Chaos destruction on spawned actor

Hello!

been trying to implement chaos destruction in my building system, the code below replaces the static mesh with a destructable mesh, adding the field component and first transient field makes it fall apart, but im failing to have more impact on the mesh than just falling apart, im trying to make it explode. Any tips on what could be going wrong here?

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I spent days trying to get Chaos destruction working properly from BP on spawned actors. If my actors are in the level at launch, they work perfectly. Spawning them causes any static fields like anchors to fail, even though I’m setting them up in the constructor. I suspect there’s a short-coming in Chaos/BP right now for static field construction.

Regarding the explosion, I found I needed MASSIVE force numbers to get a decent explosion. Try adding some more zeroes!