Hi there,
I have been following some chaos destruction tutorials and I am now trying to figure it out on my own. I want to do a test with a building mesh I have, it has around 18 materials on it so it’s quite complex.
When I try to create a geometry collection, the materials on it all go weird.
Also when I fracture that mesh, and preview the explosion (set to 1) I see some very weird texture tiling inside.
Any idea how to fix this or what could be causing the issues?