Chaos Destruction - manual pieces

Is it possible to use the chaos solver for breakables without using a fracture? In other words, I want to bring in an object (either one mesh with submeshes or multiple meshes, I don’t care) and define it as the “pieces” of the broken object. For example, I want my barrel to break into a bunch of planks, not voronoi shapes.

Thanks!

yes, you can make a geometry collection from your planks, just assemble the static meshes individually.
check out the chaos geometry example to see how to do this.