I am currently experimenting with
Chaos Destruction in UE, and I would like to achieve a simple gameplay mechanic.
Let’s say I have a bottle, which I want to destroy and subsequently pick up its parts. How exactly would I do that? Is Chaos intended for such a use-case?
What I am already able to do:
I created a
GeometryCollection and fractured it. Once it falls to the ground it breaks.
But now I am unable to do anything with the parts. Each single “particle” is still of class
GeometryCollectionComponent and when I try lifting it, it lifts ALL the “particles” (with particles I am refering to the broken pieces of my bottle).
Could anyone nudge me into the right direction on how to tackle such a problem?