i got a geometry collection mesh and when i hit with projectile then it fracture into smaller pieces. what i want is those smaller pieces to just fall off ground ( no collision at all ) or just slowly fades away (like when using sleep field+remove on sleep enabled), how do i achieve that ?
i have tried to use the sleep/disable field to put it to sleep, but there is still a huge chunks of it not disappearing, only some of it will disappear which is not what i wanted.
meanwhile disable field can disable the collision of all the fractured mesh but the mesh itself is still there on the floor.
any kind of help or suggestion would be much appreciated!