I’m using UE4.26Chaoas build and I’m trying to apply destruction system to flying object.
The fractures created properly, fields applied and trigger as planned.
The thing is my flying geometry collection actor falls from the sky regardless gravity setting.
By default “simulate physics” is grayed out, so I guess “enable gravity” checkbox won’t work.
I was able to check “simulate physics” and uncheck “enable gravity” via blueprint, but it doesn’t change the falling behavior.
Tried “p.GeometryCollectionDisableGravity false” command, but no effect as well.
My flying actor properly responds to collisions (with projectiles, ground, other actor) and explodes as planned.
When I change “object type” to static fall doesn’t occur, but destruction freezes - expected.
What am I missing here?
Chaos Destruction for flying object, unable to disable gravity, actor falling
I fixed this in UE5EA by going into Project Settings and setting default gravity Z to 0. I imagine this would apply to 4.2x Chaos implementations as well.
Try to set enable gravity to false for the actor’s GeometryCollectionComponent
The gravity option has been fixed in the 5.1 release
If you are building from source and have access to the Unreal github repo, here’s the changes made to make that work
Hope this helps