I’m using UE4.26Chaoas build and I’m trying to apply destruction system to flying object.
The fractures created properly, fields applied and trigger as planned.
The thing is my flying geometry collection actor falls from the sky regardless gravity setting.
By default “simulate physics” is grayed out, so I guess “enable gravity” checkbox won’t work.
I was able to check “simulate physics” and uncheck “enable gravity” via blueprint, but it doesn’t change the falling behavior.
Tried “p.GeometryCollectionDisableGravity false” command, but no effect as well.
My flying actor properly responds to collisions (with projectiles, ground, other actor) and explodes as planned.
When I change “object type” to static fall doesn’t occur, but destruction freezes - expected.
What am I missing here?
I fixed this in UE5EA by going into Project Settings and setting default gravity Z to 0. I imagine this would apply to 4.2x Chaos implementations as well.