Chaos Destruction- "Enable Damage From Collision", how to prevent from breaking others?

TLDR: Is there a way to only allow chaos meshes with “enable damage from collision” to affect itself and no other chaos mesh? I just want large pieces to be able to crumble when hitting the ground.

So the main problem is that with Enable Damage from Collision off, any large piece that hits an object doesn’t break into smaller ones.

However with it on, it can break other chaos meshes which is undesirable for various reasons. Could destroy floors or walls on only 1 player’s screen.

I’ve tried enabling it on break/collision but the problem then is that I don’t know how to turn it off again without introducing potential other issues. If you don’t turn it off again, it could just get hit by a random piece and break. (This is a multiplayer game and pieces are client side).

Anyone have any ideas? Hard to find any answers about Chaos destruction for specific stuff like this. Not many experts in this area it seems

I’ve tried everything I can think of. Changing collisions, doing things on collision/break/hit.
Changing damage values to extreme values makes it so it doesn’t break other meshes but then it also doesn’t break itself.

Are there any Chaos Destruction experts out there?
I’ve tried every single thing imaginable.
There should be an option to limit collision damage to self.

Please Epic. :frowning: