Chaos Destruction Dataflow Asset Ingestor

Hello, im trying to make an asset ingestor with the dataflow asset for artists to just place a static mesh and get a GC based on pre-determined values in 5.7 but cant seem to find any good resources on how to go about it or anything as such

Im wondering if anyone has attempted this before and how did they go about it! any answers will be appreciated!

Hi

I talk about something similar in my Unreal Fest talk (around the end of the talk )
(the video link should point to it directly)

Basically you can do that using Utility Blueprints
I recently put together some docs about this too Dataflow Blueprint API | Tutorial

I hope this helps

Ced