Hi to all.
Hi have geometry collection in a building in my scene and the collision is just horrible, less than the half of bricks stays on the floor of the building, the rest of them just go through the floor, I’ve been making tests and the only reason that I notice is that the building uses complex collision as simple.
When I set the collision to the default and add a box on the floor of the building it does it just fine.
So the question is if geometry collection has some limitations with objects using complex collision as simple❓
And if so, is there any solution or workaround with that limitation (not counting using the simple collision)