Chaos Destruction change mesh at runtime

Yes ofcourse! This is how I did it in my building system:

I made a blueprint called chaos spawn:
image
That blueprint has some enumerations exposed on spawn so I can switch between different nodes. There I add geometry collection dynamicly and set is values in the detail panel since I can’t set the geometry collection any other way.

Let me know if this helps.

With kind regards,

Eric

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