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Chaos Destruction change mesh at runtime

Hey guys,

I have been trying to work somethings out with Chaos Destruction but can find how to set the Rest Collection of a Geometry Collection component at runtime. Not sure if I’m just not setting it or its called something different. Because it seam very strange that you wouldn’t be able to set the mesh at run time meaning I guess you would need sperate actors for every possible geometry collection used for destruction.

Any help would be amazing and I will post here if I find the answers.

Thanks.