Chaos Destruction CG causes issues with Client side sync

For a while now (I think since 5.1 or 5.2) I’ve been experiencing issues with client sync when using Chaos in a multiplayer environment. Specifically when a character walks on CG, it glitches all over on the client side. This didn’t happen before 5.1, but even with 5.7 the issue is still there. I tried creating a project from scratch but same result. I also tried different syncing plugins but they’re not ideal as they often don’t work great with CMC.

Did anyone else experience this and/or know a solution?